Fight through endless waves in a fast-paced top-down roguelite shooter where every run feels different. Choose your class, enter the arena, survive enemy waves, collect coins, and build your character with randomized upgrades after every wave.

Every class uses shooting-based combat, but each one has its own weapon style, stats, and playstyle. Start with a basic class, earn coins from runs, unlock stronger classes, and buy permanent upgrades to push farther each time.

After each wave, choose from 3 randomized upgrade cards with different rarities, from Common to Mythic. Upgrade your damage, fire rate, movement speed, armor, reload speed, crit chance, and more. Every 5 waves, face one of 5 unique bosses, each with two phases, special attacks, and powerful rewards. Defeat bosses to unlock elite upgrades like Dash Module, Piercing Rounds, Explosive Rounds, Chain Lightning, Drone Companion, and Overdrive Mode.

The game includes multiple modes:

Normal Mode — survive as many waves as possible.
Boss Rush — every wave is a boss fight.
Speedrun — clear Wave 10 as fast as possible.

With polished UI, satisfying particles, smooth shooting, upgrade choices, class unlocks, boss fights, special modes, leaderboards, music, and permanent progression, this is a clean and action-packed roguelite shooter built for quick runs and endless replayability.

Comments

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This looks... not great.  But it's also broken in a very hilarious way.  When you start a run, it seems to treat the absence of enemies as having finished a wave, so there's no actual gameplay?  It's just an endless selection of upgrades, and no combat, ever.

I know you didn't make this yourself, but like... come on.  At least start it once before throwing it up here.